- Creative rest is time that refills the source of ideas rather than drawing on it: beauty, awe, nature and unstructured mind wandering, with no pressure to produce anything.
- Benjamin Baird and colleagues (Psychological Science, 2012) found that doing an undemanding task during a creative break, which let the mind wander, improved performance on problems people returned to more than rest or a demanding task did.
- Ruth Ann Atchley, David Strayer and Paul Atchley (PLOS ONE, 2012) found hikers who had spent four days in nature without devices scored 50 percent higher on a creative problem-solving test than hikers who had not yet set out.
- Marily Oppezzo and Daniel Schwartz (Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014) found walking boosted creative idea generation compared with sitting.
- Melanie Rudd, Kathleen Vohs and Jennifer Aaker (Psychological Science, 2012) found experiencing awe made people feel they had more time available. Creative rest does not have to take much time to change how time feels.
In This Article
- What is creative rest?
- Why doesn't pushing harder produce better ideas?
- Nature as creative input
- Why does walking help creativity?
- Awe and the feeling of more time
- Creative rest examples that actually work
- Why creative rest is the first thing to go
- How to tell creative rest is what you need
- The evidence, graded
Creative rest is time that refills the source of ideas rather than drawing on it: beauty, awe, nature and unstructured mind wandering, with nothing to produce at the end. It is the cure for a particular kind of exhaustion, the one where the work still gets done but nothing new arrives. The blank page feels hostile. Ideas come out recycled. The job that used to feel generative now feels like extraction.
Among the seven types of rest, creative rest is the one that sounds most like a luxury. The research suggests it is closer to a production input.
What is creative rest?
Dr. Saundra Dalton-Smith, whose 2017 book Sacred Rest popularised the framework, describes creative rest largely in terms of beauty and awe: taking in natural or human-made beauty without needing to do anything with it.
Creativity research adds a second element that fits comfortably alongside it: unstructured time in which the mind is free to wander. This is where incubation happens, the background processing that turns a problem you stopped working on into a solution that seems to arrive from nowhere. We wrote about that process in The Incubation Effect.
Put together, creative rest has two ingredients: input without obligation and space without direction.
Why doesn't pushing harder produce better ideas?
Because the part of the creative process that produces novel connections tends to run best when you are not directly trying.
Benjamin Baird, Jonathan Schooler and colleagues at the University of California, Santa Barbara published a study in Psychological Science in 2012 on creative incubation. Participants worked on a classic creativity task, generating unusual uses for everyday objects, then took a 12-minute break before returning to it. During the break, some did a demanding task, some did an undemanding one that invited mind wandering, some rested, and some had no break.
The group that did the undemanding task, and whose minds wandered more, improved most on the problems they returned to. Resting quietly did not produce the same effect, and neither did a demanding task.
The implication is subtle and useful. The best creative break is not total stillness and not a switch to other hard work. It is a light, low-stakes activity that occupies you just enough for the mind to drift. That describes a walk, washing up, gardening and the shower, which may be why so many people report their best ideas arriving in exactly those places.
Nature as creative input
Ruth Ann Atchley, David Strayer and Paul Atchley published a study in PLOS ONE in 2012 on backpackers heading into the wilderness for multi-day trips without phones or other devices. Participants took a creative problem-solving test, the Remote Associates Test, either before setting out or on the fourth day of their trip.
Those tested on day four scored about 50 percent higher.
The study has real limitations. It was small, it compared different people rather than the same people before and after, and a four-day wilderness trip changes many things at once, including exercise, sleep, social contact and technology use. It does not prove nature alone caused the difference. But it fits a broader body of research, going back to Rachel and Stephen Kaplan's attention restoration theory, suggesting that natural environments rest the effortful attention system and leave more room for the kind of thinking creativity needs. We explored that in Touch Grass: The Neuroscience.
Why does walking help creativity?
Marily Oppezzo and Daniel Schwartz at Stanford ran a series of experiments published in 2014 in the Journal of Experimental Psychology: Learning, Memory, and Cognition. People who walked, whether on a treadmill facing a blank wall or outdoors, generated more creative ideas on a divergent thinking task than people who sat. The benefit carried over briefly when walkers sat back down.
The effect had a boundary worth knowing. Walking helped with generating many possible ideas. It did not help with convergent tasks that have one correct answer. Walking is creative rest for the part of work where you need options, not the part where you need precision.
Awe and the feeling of more time
One of the recurring complaints of creative burnout is that there is no time to think. A study on awe suggests the relationship between time and rest is less straightforward than it seems.
Melanie Rudd, Kathleen Vohs and Jennifer Aaker published experiments in Psychological Science in 2012 in which people who experienced awe, through a video, a story or a recalled memory, felt they had more time available, were less impatient, and preferred experiences over material goods more than people in other emotional states.
Dacher Keltner and Jonathan Haidt, in a foundational 2003 paper in Cognition and Emotion, defined awe as the response to something vast that challenges your existing understanding. That is a reasonable description of what creative input is supposed to do. We looked at awe as a reset in Awe and the Nervous System.
Creative rest examples that actually work
- A walk with no audio. The podcast fills exactly the space incubation needs.
- An easy, repetitive task. Washing up, folding laundry, weeding. Enough to occupy you, not enough to absorb you.
- Beauty with no purpose. A gallery, a concert, a view, a book of photographs. Nothing to post.
- Fiction for pleasure. Input that is not research and not self-improvement.
- Time outdoors, ideally longer than you think you need. The Atchley study was four days. Most of us can manage an afternoon.
- Unproductive hobbies. Things you do badly and enjoy anyway. We made the case for them in Unproductive Hobbies.
What these share is the absence of output. The moment creative rest becomes content, a practice to optimise or a hobby to monetise, it becomes creative work again.
Why creative rest is the first thing to go
Creative rest is the type most often sacrificed when life gets busy, and the reason is structural. Its costs are immediate and its benefits are delayed.
A walk with no podcast costs you forty minutes today. The idea it might produce arrives on Thursday, in the shower, with no obvious connection to the walk. Because the payoff is invisible and unpredictable, the walk looks like wasted time on any short-term accounting, and it is the first thing cut when a deadline approaches.
That is why creative burnout so often follows a stretch of high output. Under pressure, people cut input to make room for more production. For a while the output holds, drawing on existing reserves. Then the reserves run out, and the work becomes a series of variations on ideas they already had.
The practical response is to treat creative input as part of the work rather than a reward for finishing it:
- Schedule input time, not just output time. An hour a week for reading, looking or walking that is protected in the same way a meeting would be.
- Stop filling transitions. The gaps between tasks, the commute, the queue, are where mind wandering used to happen before phones filled them.
- Keep a low-stakes creative outlet. Something you make with no audience, no deadline and no standard to meet.
None of this guarantees an idea. It only guarantees that when an idea is ready to arrive, there is room for it.
How to tell creative rest is what you need
Creative rest is probably your deficit if:
- Your work still gets done but feels mechanical.
- You keep reaching for the same ideas.
- You dread the blank page more than the workload.
- You cannot remember the last time you took something in without planning to use it.
If what is depleted is focus rather than ideas, mental rest is closer. If you feel disconnected from why the work matters at all, spiritual rest may be what is missing. The rest style quiz can help separate them.
The evidence, graded
- Incubation and mind wandering: moderate. Controlled experiments with consistent direction and some replication debates.
- Walking and idea generation: moderate. Solid controlled studies, effects limited to divergent thinking.
- Nature and creativity: emerging. Promising, small, and confounded by the many other things a trip into nature changes.
- Awe and time perception: moderate. Well-designed experiments, effects that make sense but need more field testing.
Creative rest is the investment most people cut first, because its benefits arrive later and never on schedule. That is also why it works. You cannot schedule an insight. You can only make room for one.
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Related reading: The Seven Types of Rest, Graded by the Evidence · Strategic Boredom and the Default Mode Network · The Long Drive Incubation Effect · Boredom Is a Skill
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Frequently Asked Questions
What is creative rest?
Creative rest is time that replenishes your capacity to generate ideas and solve problems, rather than using it. In Dr. Saundra Dalton-Smith's seven types of rest framework, it centres on appreciating beauty, awe and nature. Research on creativity adds a second element: unstructured time where the mind is free to wander, which is when incubation, the background processing behind sudden insights, seems to happen.
What are some examples of creative rest?
A walk somewhere beautiful with no podcast, time in nature, visiting a gallery or listening to music without doing anything else, looking at the sky, reading fiction for pleasure, cooking or gardening with no audience, and doing an easy repetitive task that lets your mind drift. The common thread is input and space with no requirement to produce, share or improve anything.
What is creative burnout?
Creative burnout is the exhaustion that comes from sustained creative output without enough input or incubation time. It shows up as blank-page dread, recycled ideas, loss of enjoyment in work that used to feel generative, and the sense that you have nothing left to say. It is common in writers, designers, marketers, researchers and anyone whose job is to produce new ideas on a schedule.
Does walking really help creativity?
The evidence is encouraging. Marily Oppezzo and Daniel Schwartz at Stanford published a set of experiments in 2014 finding that walking, both indoors on a treadmill and outdoors, increased creative idea generation on a divergent thinking task compared with sitting. The effect carried over briefly to sitting down afterwards. Walking did not help with tasks that required a single correct answer.
Why do I get my best ideas in the shower?
Because showers combine several things that support incubation: a mildly engaging, undemanding activity, low sensory input and a break from deliberate problem-solving. Benjamin Baird and colleagues found in 2012 that doing an undemanding task, which encouraged mind wandering, improved creative performance on problems people had already been working on. The shower is not magic. It is one of the few places left where nobody is asking you to produce anything.